
My reward for beating all six Slayer Gates was the Unmaykr, a wildly powerful weapon I was so excited to use.

That’s when I realized they’d added a Marauder to the fight! Getting through this while only losing a single life to my own rocket launcher’s splash damage was easily in the top five most rewarding gaming victories I’ve ever had. As I was fighting my way through two Barons of Hell, four Hell Knights, and a Maykr Drone, I suddenly heard a dog barking. Inside the rather small arena, the game throws the usual fodder of imps and gargoyles your way before adding some of the most difficult enemies in the game. While the first instance isn’t incredibly difficult, the final Slayer Gate presents a wildly difficult challenge. Slayer Gates tested my ability to play, how quickly I could learn an arena, and how accurate I could shoot. Some of the most exciting activities in Doom Eternal are the Slayer Gates, which are optional challenges, that, for a player like me, were absolutely essential. The Cyberdemon, Hell Guards, and Olivia Pierce all brought a sense of scale that made you feel like the ultimate being when you won. The boss fights brought a similar feeling of challenge, but their scope made them stand out. Fighting multiple Hell Knights seemed excessive at first, but the reward for besting them was worth every frustrating shoulder charge and near-death experience. Rune trials tested me as a player but were rewarding as they made certain aspects of the gameplay flow much smoother. The game was also replete with challenges that were sincerely difficult, but not so much that they weren’t fun. It sounds so simple, but sometimes simplicity is exactly what you need. I couldn’t stop smiling as I turned every enemy in that room into red mist.
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After getting the weapon, you’re put into a room full of zombie-like creatures called The Possessed and provided with one, simple objective: to let loose. Remember how I said that the game truly understood what I wanted? The BFG is what I meant by that. There’s one moment in particular that made DOOM such a standout game, and that was the moment that you get the BFG-9000. Moments like those still put a smile on my face every time I think about them. It’s an adrenaline rush with few comparable moments in gaming and something I still think of frequently. You’re a nameless, superpowered space marine battling through enemy hordes, and, to put it lightly, you feel like a tank! The moment the now-infamous soundtrack by Mick Gordon kicks in as you’re ripping and tearing through the armies of Hell feels awesome.
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With the gameplay loop of the 2016 release, id Software honed in on what made the FPS games of the 1990s so special while also including a modern spin.

It felt as though id Software truly understood what I, the player, wanted. Playing through these games was the first time that I can remember staying up into the wee hours of the morning knowing full well I had to get up early the next day.
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The game truly just understands how to keep the player intimately engaged with what’s happening, and it hooked me.

While the DNA tracks back to the 1993 DOOM, the series brought new life to FPS games through an interesting story, frantic gameplay, and a thorough challenge. I think most people who play games are aware of id Software’s DOOM series, especially what the studio accomplished with the release of DOOM (2016) and Doom Eternal.
